I normally write reviews of games when I’m done with them. However, I can see Bloodstained: Ritual of the Night taking much longer for me than the estimated 23 hours (from howlongtobeat.com) so you’re all getting a review at the 24 hour mark.
I’ve covered about half of the map, gotten hopelessly lost many times, and have discovered that powered up flying pigs can kill
those murders dead a boss in about a minute if you set the pigs off at the right time.
Yes, one of the shard options in the game is a flying pig. I love it and it’s my favorite shard in the whole game so far. I also use Welcome Company a lot because the picture ghosts get all the small monsters I can’t see. But still, flying pigs win for “favorite design and idea.”
Speaking of game design, have I grumbled about hidden fast travel in video games before?
I went over 40 (yes, forty) hours in Hollow Knight without realizing there was fast travel. My character looked at the train, and saw the “you don’t know what this is” text box pop up.
I went, “yep, I don’t know what this is,” and ignored it for almost the rest of the game.
Turns out that was the fast travel system.
However, the fast travel in Bloodstained is one of the best ones I’ve used—and by that, I mean I knew right away that those rooms with the funky stained glass in them were used for teleportation. I admit that’s a really low bar, but I’ve played multiple games where fast travel was hidden from the player somehow. So being able to easily find and use the fast travel system early on is a win in my book.
I haven’t played this with a controller yet, but the keyboard and mouse controls are very smooth. I could be seeing them this way because they’re what I’m used to, but so far I’m enjoying the playstyle you get with keyboard and mouse. I might plug my controller in and see how it works with this game. But keyboard and mouse is still fun.
I’m going to keep playing this game, and maybe even try for 100% achievements.